Large Town: Kirjèvāwi̊m Se

Kirjèvāwi̊m Se

Kirjèvāwi̊m Se
Example Tauric architecture.
StateDalandic Empire
ProvenceĀwānzāt Provence
Sub ProvenceÀdî Bahæ Kingdom
RegionNalf-æ̈jf Woods
Founded944
Community LeaderMaster Thiarth Guynne Guynne
Area7 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2972 m (9750 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population1793
Population Density256 people per km2 (896 people per mi2)
Town AuraCharm
Naming
Native nameKirjèvāwi̊m Se
Pronunciation/ˈkirjɛ/ /ˈvəˑwi̘m/
Direct Translation[scope; extent] [guilty]
Translation[Not Yet Translated]

Kirjèvāwi̊m Se (/ˈkirjɛ/ /ˈvəˑwi̘m/ [scope; extent] [guilty]) is a temperate Large Town located in Àdî Bahæ Kingdom, Āwānzāt Provence, within the Dalandic Empire.

The name Kirjèvāwi̊m Se is derived from the Tauric language, as Kirjèvāwi̊m Se was founded by Thiarth Guynne, who was culturaly Tauric.

Climate

Kirjèvāwi̊m Se has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 26°C (78°F). Kirjèvāwi̊m Se receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Kirjèvāwi̊m Se covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2972 m (9750 ft) above sea level.

Overview

Kirjèvāwi̊m Se was founded durring the early 11th century, by Thiarth Guynne. The establishment of Kirjèvāwi̊m Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Thiarth Guynne struck deals with nearby nations and communities to establish Kirjèvāwi̊m Se as a prison colony.

Kirjèvāwi̊m Se was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Kirjèvāwi̊m Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kirjèvāwi̊m Se is buildings are arranged arrounded highly ordered system of crampt baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kirjèvāwi̊m Se's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Kirjèvāwi̊m Se gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Kirjèvāwi̊m Se makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Kirjèvāwi̊m Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kirjèvāwi̊m Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kirjèvāwi̊m Se's parks.

Kirjèvāwi̊m Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kirjèvāwi̊m Se.

Kirjèvāwi̊m Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kirjèvāwi̊m Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kirjèvāwi̊m Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kirjèvāwi̊m Se's public wards, blessings, and other arcane systems.

Kirjèvāwi̊m Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kirjèvāwi̊m Se's natural decorations nor waterways.

Kirjèvāwi̊m Se has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kirjèvāwi̊m Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kirjèvāwi̊m Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kirjèvāwi̊m Se's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

The Ghoul near Kirjèvāwi̊m Se are known to be a mutant strain of the creature.

Kirjèvāwi̊m Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Mysticism energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 9
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7243 m2
    • Cattle and Similar Creatures: 448
    • Poultry: 5379
    • Swine: 358
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 179

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 6
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 13
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 9
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 4
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 3

582 of Kirjèvāwi̊m Se's population work within a Foundational Occupation.

1176 of Kirjèvāwi̊m Se's population do not work in a formal occupation, but do contribute to the local economy. 35 (2%) are noncontributers.

Points of Interest

Kirjèvāwi̊m Se's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kirjèvāwi̊m Se suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Kirjèvāwi̊m Se used to be much richer, but something happened in the last (14027 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century Mount Trepidation, an iconic vista located neare Kirjèvāwi̊m Se, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Kirjèvāwi̊m Se, which was swallowed in ash, lava flows, and pyroclastic gasses. Kirjèvāwi̊m Se lost 289 people, 206 livestock, and 22 buildings in the disaster. The event is forever remembered as the Day of Trepidation's Wrath.

History